Life Beyond Board Games

Episode 8 - Greasy Fingers, Rule Lawyers, and Sore Losers: A Survival Guide

Stella, Melissa, Candice, Eric Season 1 Episode 8

Ever experienced that tense silence when someone flips out after losing a game of Catan? Or watched in horror as greasy fingers handle your precious cards? You're not alone, and we're here to commiserate.

In this brutally honest conversation, Melissa, Stella, and Eric dive into the behaviors that make us all want to quietly pack up our games and never invite certain people back. From the player who spends five excruciating minutes contemplating their Santorini move to the person who's mysteriously "on their phone" during rule explanations only to ask the same questions repeatedly.

Whether you're looking for validation that you're not being unreasonable, seeking strategies to handle difficult gaming situations, or simply enjoying the catharsis of hearing others share your pain, this episode delivers with a healthy dose of humor and practical advice. And yes, we settle once and for all which of us smells the best at game night.

Have you encountered these behaviors or—dare we admit it—been guilty of them yourself? Follow us and share your own board game blunder stories. We'd love to hear what drives you crazy at the gaming table!

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Speaker 1:

Hey, welcome to Life Beyond Board Games, where board gamers just like you share stories, challenges and secrets outside of board gaming. We'll hopefully make you feel good, laugh, cringe, cry or fall asleep, if that's what you're after. I'm Melissa from the.

Speaker 2:

Bedroom I'm Stella from Meeple University.

Speaker 3:

And I'm Eric from what's Eric Playing. Candice is not available in this episode, but she says hi. So today in episode eight, we're going to be talking about board game blunders, all the things that we hate that people do when they're like at a board game playing a board game at a game night. You might hear me in the background go oh blunder, if that's a particular one.

Speaker 2:

I feel attacked. I feel attacked.

Speaker 3:

I mean there's going to be some bad behaviors.

Speaker 1:

It's a competition of who can get the most blunder sound effects from Eric okay.

Speaker 2:

Oh yeah, okay, All right, all right it is, isn't it? So who's keeping tabs?

Speaker 3:

I'll kick off with one of my personal favorites. So, in general, you know there are games, you win games, you lose games and yes, I understand that being a sore winner is a problem, but I think we still haven't fully gotten away from the. Please don't be a sore loser. Sometimes the game doesn't go your way. We're all adults here. Like, if it's a children's game, please feel free to have an overly aggressive reaction to you losing. Like that's the correct. Like if you're playing uno and you're like and you you know you curse someone's name into the night, that's fine, but it needs to be a disproportionate reaction to losing a children's game. It's almost entirely based on luck. Like that's what I'm saying if you're, if you're getting really into the nitty-gritty of it and you've been playing with a euro or something for the last two hours no one wants to hear you complain.

Speaker 2:

I had one person once left a Catan game because he was blocked out, he couldn't expand anywhere, and then he left.

Speaker 3:

I'm like uh, that is the risk when you make it impossible for someone else to play the game they are. They can just leave.

Speaker 1:

I try to sit through it when my game gets screwed up. Because I was playing Ticket to Ride, my friend was like just for the lols, just purely for the lols. And the trolling he put up like a I don't know, he just blocked my path. He just straight up blocked my path and I could no longer have the longest train path, not because he needed it, just just to just for the lols. And I was like so upset in the moment and I was trying not to be a sore loser about it, but it really did annoy me a lot, it pissed me off to be honest, it does like for the sake of it.

Speaker 2:

Yeah, that's different.

Speaker 3:

I mean, well, there is. There is a distinction between, like, making a good strategic move and just playing to piss someone else off. And if you're playing to piss someone else off, I always have the question of like, do you have to do that right now?

Speaker 1:

it's funny for the person doing it, but then if you're on the receiving end, it's like it. It is a bit I don't know, it's a bit frustrating, but he was very apologetic. He was apologetic about it like in the evening, and then he even texted me the next day Because for me I was like, oh, melissa, inside I was like trying to reconcile, I was like don't be petty, don't be petty, but it was like hurting me deep inside.

Speaker 2:

Well, I had a six-player game of Twilight Imperium and then two of the people that play. They were fighting each other and they just like start blocking one for no reason and then the other ones retaliated and then they were just like now becoming the two of them becoming just playing, blocking and attacking each other. It's a war game.

Speaker 3:

They literally fight like true fight yeah, that's usually a question where I start raising my eyebrow and I'm like is there something else going on?

Speaker 2:

you two like yeah, I think so.

Speaker 3:

Yeah, yeah, that's a good point I know that, speaking of Catan, they let you have a printout where you can give someone the longest turn. You know you've like longest row, largest army. You can give a player a little block that says longest turn.

Speaker 1:

Oh, that's hilarious. They're taking too long.

Speaker 3:

It's very petty, but it is very effective.

Speaker 2:

Well, it's very petty, but it is very effective. Well, I'd like to say that sometimes I do have a long turn, but that's like that's solely on me.

Speaker 3:

But I thought I do, you are allowed to have a long turn every so often, as long as you do the polite thing and just apologize constantly because you're taking too long. You know what I mean. Like everyone does that. They're like sorry. I just really. This is like. This is a game-changing move for me.

Speaker 1:

I just need to focus on this real fast. Yes, it's the people who are like no, I need to go through exhaustively every possibility, right?

Speaker 3:

yes, oh, yes, oh, eric that is every single thing that I could be doing on my turn and every possible response, and I'm like buddy I'm not here to watch you make a power set over the entire move, set like like movement domain.

Speaker 1:

It's just watching a really boring crappy ai make bad decisions we had, um, like two new players for for that game and I understand that new players take a little bit longer, you know, because they're trying to learn the game, but we had one player that was very methodical and really thought out at every step, like really thinking it all, all steps ahead. So it just like. For me, even when I played it for the first time, it took maybe two and a half hours, three hours maximum, um, including half an hour of explaining the game. But that game was drawn out to four hours. It was like 11 pm by the time we finished. I was like, guys, I I'm really enjoying this, but like I've got work tomorrow, we need to get a hurry on.

Speaker 3:

Are you really enjoying this?

Speaker 1:

I was being polite. I was being polite. I'm like I'm enjoying playing with you guys, but I got to get to work, so just like. Oh yes.

Speaker 3:

Lying at the table.

Speaker 1:

What's your sound effect? Stumble blunder table. That was your sound effect in a non-bloving game. That's on me, but it really did take away from the momentum.

Speaker 3:

Yeah I really do want to be serious here. If you're listening to this and thinking, oh god, I take too long in my games, like there is a reasonable amount of time that you can take and you kind of need to just read the room, feel the vibe and you are allowed to think through your strategy we're not saying yeah we're not saying you know, play haphazardly, just throw it away. Some people and some people genuinely need a little bit more time to think about how they want to correct and that's fine.

Speaker 3:

What I'm talking about is I was playing the game santorini with this dude. I was getting very bored so I pulled out the stopwatch on my phone just because I was interested and I started timing his turns. He was averaging five minutes, like five actual human minutes per turn oh, santorini for those of you at home who've never played santorini, you do. You have to move one of your pieces and then build with that same piece. That's it, that's your whole turn. Those two things. He was spending five minutes coming up with the optimal move.

Speaker 3:

And I told him straight up you are going to win this game because I am just not going to think as hard about this as you are, but I am never playing this with you again.

Speaker 2:

Yeah, this is the one type of person that like to take their turns, because they're trying to absolutely optimize their turn. But then there's also another type of person, which is probably the next blunder as well is because they're not actually paying attention to the rules, the games oh, there's a.

Speaker 3:

There's an even more annoying version of that, which is the person who is on their phone when you're explaining the rules. Yeah, and then at every point during the game, they have rules questions and I'm like, I'm like yeah, no I? I already explained. It was like what am I? I don't like, I don't know what I'm supposed to do on my turn. I don't get this game. And I was like well, you were, you were texting the entire time.

Speaker 2:

I was explaining the rules it's funny because we have a friend that actually sometimes look at the phone but he gets the rules of like I don't know how he multitask that like good for them, like we're talking about, like deliberately looking at the phones and texting or something not like you know me being sometimes my I'm tuning out a little bit, I'll be thinking about something else and then, oh sorry, what did you say? And then that's just like have to like.

Speaker 3:

You're also allowed to look at your phone during the game. Phone is one of my favorite ways to pass the time when someone's taking too long on their turn. I'm playing a different game on Board Game Arena on my phone.

Speaker 1:

I feel that's what I feel so bad for, the like the host of the game, the person explaining the rules. Like last week when we were playing murder deception in hong kong, we had 15 players and there were so many people like often they're having their own side chats when the host was trying to explain the rules and I was like hey guys, I was like turning around, so some of them were my friends. I was like okay, can, can we just listen up to the host so he doesn't have to explain it five different times? You know people walking in and out, sometimes going the bathroom or whatnot. So we were doing our best to, you know, wait for the people to all be at the table and you know, your friends know that they don't know the games, right, yeah, and I know my friends, some of them have never played, so it's easier for me to like to be directly with my friends and be like hey guys, you need to listen up.

Speaker 1:

And then there's some strangers on their phones and I'm like I hope you're listening, Otherwise he's going to have to explain it to you in the game as well. Yeah, but I feel bad.

Speaker 3:

These also all kind of come back to the same experience, right, which is like it's again. It's that social learned behavior of not prioritizing your fun at the expense of someone else's, and that kind of goes back to being too competitive, taking too long to make a move, not paying attention, it kind of goes back to being too competitive, taking too long to make a move, not paying attention.

Speaker 3:

It's all that kind of selfish. I'm prioritizing my own fun over the group's, group cohesion. And again, we're not saying you need to sacrifice everything for group cohesion, but we are saying that it is worth thinking about. Not just are my actions going to help me win this game, but also are my actions going to help make sure that these people want to play another game with me?

Speaker 2:

yes, that's true, and you're talking about murder in hong kong, deception, murder in hong kong. That's a social game where what happened if you are you know, because you can be part of the group you don't want to disappoint your group if you don't know the rules right, exactly, it's a group game.

Speaker 3:

Yeah or you don't want to force a redeal because you, like I, used to play avalon a whole bunch and someone was like, if I'm bad, will it say bad on my card?

Speaker 1:

and so that means they're probably not bad, and so now everyone knows they're good yeah yeah and redo everything and it's just a I don't know how people people play games like werewolf or like it's. It can typically. It can actually play up to a hundred players.

Speaker 2:

Yeah.

Speaker 1:

And I think I've been in like a game where there was 15 or 20 players or it just it's so chaotic, People having side chats all the time.

Speaker 3:

I mean my, my absolute hottest take possible is if you look at a board game and it has two numbers on it for the player count, one of those numbers is a dead lie, like it doesn't matter which one it is, sometimes it's both, but it's always at least one of those numbers.

Speaker 2:

Is just straight wrong it's like two to five players, so it's probably four players game, not two yeah, exactly, it's probably a four player game.

Speaker 3:

They figured if they added a fifth player they could probably, you know, squeeze a little bit out of it so that it sells better in certain, in certain markets. Or, like Avalon says, it's five to 10 players. It's terrible at five and it's terrible at 10.

Speaker 2:

There's always like a sweet spot.

Speaker 3:

We haven't. We haven't had any, we haven't had. You make any more blunders.

Speaker 2:

Oh, okay, all right, melissa, it's your turn.

Speaker 1:

What about talking too much strategy?

Speaker 3:

I mean, that's annoying.

Speaker 1:

Yes or no Like? Do you like talking strategy?

Speaker 2:

Like me personally, I'm not that smart to actually be able to know what the strategy is I'm more tactical.

Speaker 3:

What I always find annoying is when people are trying to talk strategy in order to convince someone else to do the thing that they want. I see, I'm not even talking about like quarterbacking in a cooperative game. It's me telling you that I think your best move in this competitive game is to do X, and so I usually have to lean over and I'm like, hey, just so we're all on the same page here. This is a competitive game. They're probably only telling you that for a reason. Now, if they're saying something that helps me, then am I going to let it slide? Probably I'm not a saint.

Speaker 2:

I know that there's one type of mechanic that Taron usually helped me in that, and that is a mechanic with spatial rotation. He knows, I'm really bad at rotating that in my head, so he often jumps in and then I really appreciate that. I sometimes ask him like hey, I'm or I'm checking a little bit long. Oh my gosh, it's like I can't rotate this. And then he helps me, like this will do this, is this, and then that's fine, that's that's very fine, like that is.

Speaker 3:

That is. That is totally okay. Yeah, not like a lot of people have challenges with spatial rotation or like which, just spatial games in general yeah, this is more me going like well, I think your best move is actually to take these 10 units from melissa on your turn. Yeah, so that way on your next turn and I'm like let them play the game yeah, I know and then that's probably to their advantage exactly.

Speaker 3:

So they're advantaged like and I and I tell people that I'm like, if I ever give you advice on your turn about what I think you should be doing, it's 100, because I want you to do that yes this is not a charity operation if it's not a competitive game like I.

Speaker 1:

I told you guys once I um, when I first started playing board games, I was at a public meetup and one of the ladies introduced me to the game pandemic yeah and it's a cooperative game.

Speaker 1:

But she ended up just making all my moves for me. Because I asked her you know how do you play this? I need some advice, wonder there it is. Um, yeah, and then I walked away kind of not super excited about playing board games again because I just felt like, oh, what did I learn from that? I just kind of because I wanted to be accommodating for my team and make sure that we won, we were successful, that I kind of I went along with it. But I think, just being a bit more conscious, that new players may want to be more cooperative, right.

Speaker 1:

Yeah, but you also want to balance and let them make their own decisions, even if it is a cooperative game.

Speaker 3:

This is where it's nice to ask things like hey, would you like some advice, or would you like my thought on what we?

Speaker 2:

should do, yeah, yeah.

Speaker 3:

Because if you at least introduce the option for them to be like, no, let me think through it a bit, but also like if I need help, I'll ask for it, or you introduce what I like to call the screw you, it's my turn rule, yeah, where if someone, if someone tries to give me advice and I don't want advice, I'm like that's very helpful, but screw you, it's my turn yeah, I think if that ever happens to me again I mean that happens to me as well with pandemic if it ever happens again and I would probably just voice up nicely, hey, it's my turn.

Speaker 2:

You know, don't move my pieces, something along those lines, because sometimes people don't realize that they're doing that as well. So I'm gonna, I want to give them the benefit of the doubt and then just give them a chance, to give me a chance occasionally you get that really fun.

Speaker 3:

you get that really fun piece of feedback where someone's like, what don't you want to win? And I'm like, whoa buddy, calm down. First off, I'd rather lose if that's the kind of game we're playing. Also, second off, I don't want to win a game that I'm not playing.

Speaker 2:

Yeah, that makes sense.

Speaker 3:

But plenty of games actually. They've done studies. There are actually a lot of games happening that I'm not currently playing. Even right now, like while you're listening to this, somewhere someone's playing a game without me, and I don't care if they win or lose you look so serious.

Speaker 1:

I thought it was a serious statement, eric I was waiting for that scientific fact, I know I know, that's actually a science fact, you can look that up, and yeah.

Speaker 3:

So if someone asks me like, oh, don't you care if you win, I was like, well, I don't care if you win, if I'm not playing, like that's why, like I'm sure that's lovely if you win a game that you're playing, but I'm not really involved in that loop. So it's not really involved in that loop, so it's not really something that I like.

Speaker 1:

I'm not. What do you guys think is like the balance? Or at what point does the person become like over-explaining rules or being a rules?

Speaker 2:

lawyer when you don't ask, or it's just like being too much, or it's being too much every single turn. I think that would be too much.

Speaker 3:

Yeah, like occasionally, you do have to get into some rules and consistencies because, Especially if you teach the game. Right as a professional writer. Like rulebook construction is a form of technical documentation and that's actually a really hard job and I would be lying if I said that I got it right every time. So I'm not also going to expect rulebook writers to get it right every time. So sometimes there are just inconsistencies.

Speaker 1:

I will say I had had one for me a negative experience playing poets for neanderthals. Have you heard of that party game?

Speaker 1:

I hope I said correctly, the exploding kittens one no, it's, it's just like um, you're, you are giving once you're allowed to say you're. So you have a secret word you're trying to guess, your team to guess, but you can only say one syllable clues for your team to guess what the word is. And one of the rules is that you're not allowed to make any gestures. So the guy on the opposing team he was such a rules lawyer or like so stickler for the rules that you know when I'm, when I'm talking, you guys, you can see I'm moving my hands Right when I was moving my hands, just talking yeah, yeah, yeah, or so can see I'm moving my hands right when I was moving my hands, just talking yeah, yeah, yeah, or so he's like that's a gesture.

Speaker 1:

You're not allowed to use a gesture. I was like what the heck? So he like took away points from me because I was talking with my hands. I was like are you serious? I, the way I interpret it, is like is it a gesture to do with the clue? But I was like I'm just moving my hands to help me talk and think yeah also like real talk, real sit on your hands, but also to him.

Speaker 3:

This is not a game that particularly benefits from aggressive rules legislation. If it's a party game or a social game or Lord help me a cooperative game, I usually just whisper it's fine if we cheat, yeah you just said you're on game.

Speaker 3:

Well, it's me going. The rulebook is just one person's idea of how to have fun with the stuff in this box. So if you need to be a little bit more flexible, that's fine. Just again, make sure that everyone's on the same page. If you say you know, I tend to talk a little bit with my hands, because that's just how I talk. So if I'm doing this, I want you to know that I'm not trying to clue you into something.

Speaker 1:

I trying to clue you into something. I just talk like this because it helps me think.

Speaker 1:

Then most people at the table will be like that's fine, yes, that's right, we normally we make up a house rule when everyone's most people are in agreement. One of my friends, um, because I was another board game meetup and my friend kind of warned me. He's like, oh, if you go on that table, that person, you cannot start a game, um, without the rules being explained for at least the first hour. Oh, wow, any of the games, yeah, so I never went. One day I'll find out for myself. But yeah, there was a person. Oh, yeah, no, yeah.

Speaker 3:

I was playing a game of Steamrollers a few years ago and it's a kind of complicated role in rights. So a couple of us myself included and one of the other guys at the table were like oh wait, I actually the table. We're like oh wait, I actually don't want to do that. I want to do this other thing and like this is one that we could talk about. But, like, taking back your moves within a certain range is perfectly acceptable in a lot of places.

Speaker 3:

But this one guy was getting a little rules lawyer and he's like hey, can we just have like a rule that once you like take your hands off your pencil? You're kind of like, you're kind of done very clearly but very passive, aggressively, being like hey. Like if he had said hey, dudes, are you done with your turn or are you going back? Like it's hard for me to like plan because you, you know you're walking back some things every so often. If he had said that I've been like oh sorry, we're new to the game and so we're still trying to figure this all out yeah it's in this really passive, aggressive way and I was like, oh my gosh, um, where are we?

Speaker 3:

he's like what do you mean? It's like where are we right now? He's like your house and I was like great who's being passive-aggressive now oh, I was just being aggressive. I was like then I don't think we need to take it that seriously yeah, yeah, yeah blunder blunder I noticed that different game group or different people that yeah, yeah, blunder.

Speaker 2:

Blunder, Blunder it is. I noticed that different game group or different people that I play with like a normal game group. We tend to be okay with that because like, oh no, like I should have done this like sexy-bexy a little bit. Everyone's fine with it, it's just fine, it's a game.

Speaker 3:

I'm generally the opinion, as long as nothing depends on the outcome of that move. Yes, yes, that's true. Now, like, if you, if you, you know, if you make a move and I reveal a card and you're like, actually I want to undo that because I saw your card, I'm like, obviously we're not in that, right, yeah, but if you're like, if you're like, oh, I realized I could have done something different, is it all right if I undo that? I'll just, I'll just nag you a bit, it's not a big deal.

Speaker 2:

Like yeah, I don't care.

Speaker 3:

This game is for ages 13 and up. It doesn't have to be that serious yeah, yeah, but that is also group dependent.

Speaker 2:

So I agree. Yeah, group dependence, depending on you playing with as well and the game. And yeah, exactly what eric said if you reveal a card and then that will change your move, then that's not a taxi-baxy thing.

Speaker 3:

If it's a two-hour game, eh. If it's a 15-minute game, eh, figure it out.

Speaker 1:

Yeah, and Stella, here you've written a note about greasy hands as one of your blunders. Oh my gosh.

Speaker 3:

Okay, so now we can get to the gross behavior stuff.

Speaker 2:

Like we're talking gross stuff like we're going to use the stuff. Yep, yep, let's do that. So, last but not least, this is my pet hate ever when we played Avalon and you know, avalon, right, you have secret identity cards and then this person with a greasy hand. So I mean we play at the pub and then he ordered chips, fries or whatever it is that you call it, and holding the food and then holding the cards without wiping it off, first, like I'm not, you know, it's okay, like you can hold your food, but then you know, wipe it off or just make an effort, and then it just like, with this greasy hand, just pick up his cards or like, and I had to say something.

Speaker 2:

I just could not help myself. I was like, oh, politely, sorry, but you know, can you not touch these cards with greasy hands or fold it? It's also folding it or bending it or some other occasion. Somebody else is putting it, uh, in the water. I mean, like I sleeve my cards after that. But you know, avalon cards with secret identity cards, you can't see what's in it, right?

Speaker 3:

right if you make. If one of them gets messed up, the game is messed up.

Speaker 2:

That actually is. Yeah, so I put I had to put card sleeves after that with solid background so that you can't see what it is, because it was messed up already.

Speaker 3:

What always gets me is people will take the cards that they're holding in their hand, and I don't know why they do this, but they'll absentmindedly start scratching their face with the cards.

Speaker 2:

Oh, is that going to be the beard or something?

Speaker 3:

Yeah, they'll just keep doing this with their cards and I'm like hey, can you please not touch your face with my cards?

Speaker 1:

Yes.

Speaker 3:

Thank you.

Speaker 1:

Treat the game components with respect, because someone bought it.

Speaker 3:

I'm like OK, let's do this kindergarten style guys, Don't touch cards with things that aren't your hands. Don't put the cards in your mouth, don't spit or spill on the cards board game blunder it's, it's wild to me, but I have to define all of these things, please put your cheesy fingers or just use chopsticks.

Speaker 1:

This is what what chopsticks are for. Yeah, yeah.

Speaker 2:

Do I know this person, Stella?

Speaker 1:

Would I know them? No, no, you don't. Oh, this is back, Not a regular right, is it Melissa?

Speaker 3:

You can tell me we're friends.

Speaker 1:

She's just talking about me.

Speaker 3:

Okay, yeah, send me a DM after this, I'll tell you later no, it you never do that just just, melissa. Do I know this person, stella? Immediately no, you don't. You have no idea there.

Speaker 1:

I don't know that's gonna bring up. Actually, like I think on that topic, like personal hygiene, I mean, this sounds super basic, but you know you'll be surprised I would say definitely make sure you're showered. Um, you put some deodorant on, you're not, you don't have any, but weird body odor because, you know, I I don't know why sometimes I go to these events it's the minority, but some people have some bo and that. Um, do I?

Speaker 2:

know this person, melissa is it?

Speaker 3:

is it stella?

Speaker 2:

is it eric?

Speaker 3:

is it me? Melissa has never even met me in person and I smell, oh, oh my gosh.

Speaker 2:

Oh no, is it me, do I have?

Speaker 1:

BO. I need to tell you something, stella, oh, melissa you could have told me.

Speaker 3:

Ooh, blunder, that's more of a social blunder.

Speaker 2:

I was just waiting till the end, just to have this conversation. Oh no, I'm like passive-aggressive. Okay, I get it. I'm pretty sure I'm pretty clean. I make sure to have this conversation. Oh no, oh no, no, like passive aggressive. Okay, I get it. I'm pretty sure I'm pretty clean.

Speaker 1:

I'll make sure to have clean hands when I touch your cards and you will like have a shower before board games and I'll just keep doing what I'm doing, because I'm doing great out here maybe, maybe it was me like in in us.

Speaker 2:

Maybe I just arrived from a 24 hours flight without a shower and then I met eric at us in the us and just arrived from a 24-hour flight without a shower, and then I met Eric in the US and then Eric would be like Stella shower.

Speaker 1:

But I think, stella, you can vouch for Eric, right? Does Eric smell good?

Speaker 2:

No, oh yes yes, yes, oh shit.

Speaker 3:

I was about to say first off.

Speaker 1:

Eric's fine. The truth comes out.

Speaker 3:

I was about to say I don't pay you to insult me, eric's fine, eric's fine I was like no, it's not that I, it's not that I can think of any particularly like stinky gamers. I've just been to Gen Con. Like Gen Con is. Gen Con is like one of the most particular places for this kind of problem, because it is 90-ish oh sorry, 90 Fahrenheit places for this kind of problem. Because it is 90 ish, oh sorry, 90 fahrenheit. That's hot in celsius what's that in australia?

Speaker 3:

I don't know we need 26 or 27 somewhere. Yeah, I was like it's like 30 degrees celsius. Uh, it's extremely humid, everyone's kind of inside and there's not a ton of air conditioning and there are a lot of people a lot of people.

Speaker 3:

Well, there are a lot of people who, because of the of the miss of, like the mismanagement of how hotels work don't want to necessarily go back to their hotels because they're staying very far away from the convention center. So they just stay in the open play areas and they stay there all night. Sometimes people don't leave, they stay there for multiple days and so you've got people who are just building up this multi-day sweat, multiple days and so you've got people who are just building up this multi-day sweat and I'm like, I'm like, bring a deodorant what kind of behaviors are we incentivizing?

Speaker 1:

new shirt deodorant if you want to make friends smell nice, put pop a mint in.

Speaker 2:

Well, I can vouch for eric and melissa.

Speaker 3:

They're not smelly you heard it here first, folks I don't know if I'm smelly I don't think so.

Speaker 2:

I was like I know you can't smell us stella smells nice.

Speaker 1:

Let's just set the record straight. That's my side, oh thank you.

Speaker 3:

Okay, now that we've established how we all smell, let's just function. Oh no, is it probably time to wrap this bad boy up?

Speaker 2:

Yeah, yeah, let's do that.

Speaker 3:

So if you have any other board game blunders, please let us know in the show notes, in the comments. We'd love to hear. I'd at least like to be able to go blunder more often. I've got like four or five in this episode.

Speaker 2:

Yeah, so whatever board game blunders you've experienced, thank you for listening. Hope we made a good companion for your driving house chores, maybe walk routine, maybe in the middle of playing games where you actually experience board game blunders. And if you do enjoy it, please follow and leave us a good review so we can make more podcasts. If you have feedback, please message us privately.

Speaker 3:

Maybe eric, maybe melissa, just eric, or maybe candice she's not here imagine if you're at a game night and the podcast you're listening to is talking about being a bad guest by being smelly, and you're smelly.

Speaker 2:

Like, can you imagine?

Speaker 3:

if that actually came up in context, that would be. I would simply walk into the ocean.

Speaker 2:

That's horrible. Well, either way, whether you walk into the ocean or not, see you in the next episode.

Speaker 1:

Use this podcast as your conversation starter if you do have that smelly person in your group.

Speaker 2:

Yeah or not?

Speaker 3:

What if you are the smelly person in your group?

Speaker 2:

That's awkward. All right, everyone, bye, bye, thanks for listening. Bye everyone, thanks for listening.

Speaker 3:

Bye. Thanks for listening.

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